Zombie serve and volley - Professional client led project (Unreal Engine)
Zombie serve and volley - Professional client led project (Unreal Engine)
Worked in a multidisciplinary team as a programmer to produce a small game. For the project we were working with a professional game studio (Sharkmob) as a client, actively showcasing progress and adjusting the game based on feedback. I programmed the main bulk of gameplay and assisted artists, designers and the audio producer to implement their content.
What I learnt:
Creating arcade like bouncing logic for the tennis ball using custom equations
Working with custom shaders within Unreal
Saving and editing variables between different scenes in Unreal
Collaborating with different disciplines and assisting the implementation of their work
Presenting work and discussing next steps in a professional setting with a client